Jumat, 23 November 2012

Kelemahan Nokia C3:

Membicarakan kelemahan ini bukan karena kami menjatuhkan satu buah produk dari salah satu vendor yang ada di Indonesia, namun hal ini kami informasikan untuk masyarakat agar masyarakat dapat memahami Ponsel yang akan mereka beli, sehingga masyarakat tidak menyesal dikemudian hari, sebab masih banyak Ponsel yang harganya relative sama namun kualitasnya lebih bagus, baik dari produk nokia ataupun produk lainnya.
Melihat dari koneksi yang diberikan oleh nokia C3 ini maka akan dapat dipastikan lambatnya koneksi internet yang kita dapati untuk melakukan brosing atau melakukan download sebuah file MP3 dan file-file diatas 1 MB, apalagi untuk melakukan Upload file
Walaupun telah dikatakan kamera Ponsel nokia C3 ini menggunakan kamera 2 Mp tetap saja hasil dari kamera ini sangat tidak memuaskan karena kamera ini hanya mampu 1.600 x 1.200 pixel (kata nokia), namun jika kita melihat dari segi pisiknya saja tidak mungkin kamera sekecil ini dan sangat minimalis sekali mampu menghasilkan gambar sebesar 1.600 x 1.200 pixel.

Melihat dari diagram skema Ponsel Nokia C3 ini dan dari uji coba yang kami lakukan, struktur diagram bagian signalnya sangat lemah, bahkan pada bagian Transmiternya atau IC PA (Power Amplifire) sampai-sampai menggunakan tiga jalur tegangan yang didapat langsung dari positif battery. Dengan kata lain dari hasil pengujian kami, Ponsel ini akan lebih sering panas atau boros battery karena proses transmite pada bagian pemancar akhir kurang stabil
Pada Ponsel nokia C3 ini kami melihat banyak sekali penggabungan fungsi yang berpusat pada IC CPU, sehingga secara teknis sangat banyak sekali tugas yang harus dikerjakan oleh IC CPU, hampir seluruh komponen yang biasanya memiliki driver atau IC Control masing-masing, pada Ponsel ini semuanya bersumber dari IC CPU.
Diagram Mesin Nokia C3 Sangat Minimalis

Diagram Jalur Papan Tombol Keypad
Melihat dari banyaknya kelemahan Ponsel Nokia C3 dari sisi teknis, terutama yang disebabkan karena lemahnya IC CPU ponsel ini, maka hal ini dapat mengakibatkan seringnya Ponsel mengalami kerusakan HANG atau LEMOT dan juga mengganggu kinerja dari tombol keypad yang terdapat pada Ponsel Nokia C3 ini
Dari kelamahan yang telah kami temukan maka kami juga akan berbagi sedikit tips dan triks jika Ponsel Nokia C3 yang anda miliki mengalami kerusakan pada bagian tombol keypad, Perhatikan Diagram Tombol Keypad dibawah ini, gambar ini sengaja kami berikan warna yang berbeda sesuai jalur dari masing-masing tombol yang terdapat pada Ponsel Nokia C3. (wawan syahroni)
CATATAN:
Gunakan Multi Testes Kalibrasi X1 Untuk Pengukuran Tombol Keypad Sesuai Warna

KESIMPULAN:
Bagi anda yang ingin membeli Ponsel Nokia C3 ini, kami harapkan informasi ini dapat menjadi bahan pertimbangan, sebab masih banyak Ponsel Nokia ataupun Ponsel-Posel lain yang lebih bagus kualitasnya.

Rabu, 21 November 2012

Perangkat yang diklaim komputer digital tertua di dunia yang masih berfungsi itu - the Wolverhampton Instrument for Teaching Computing from Harwell, atau WITCH, kini dapat disaksikan pengunjung. Perangkat berusia lebih dari setengah abad itu telah diaktifkan di Museum Nasional Komputer di Buckinghamshire, Inggris.
"Pada tahun 1951 Harwell Dekatron adalah satu dari mungkin belasan komputer di dunia. Dan sejak saat itu pesonanya tetap bertahan utuh sementara komputer kontemporer didaur ulang atau dihancurkan," ujar pemimpin museum Kevin Murrell dalam sebuah pernyataan.
Pekerjaan untuk memulihkan WITCH dimulai tiga tahun lalu. WITCH sendiri pertama kali digunakan tahun 1951 untuk penelitian atom. Komputer ini berjalan pada relay sentral telepon dan ratusan tabung Dekatron yang masing-masing bisa menampung memori satu digit. Pita kertas digunakan untuk menginput data dan menyimpan output dari mesin komputer.
Dengan dipajang di museum, orang dapat melihat lampu mesin seberat hampir 3 ton itu menyala dan printernya berjalan. Desain WITCH ini mengutamakan keandalan dan bukannya kecepatan. Alat ini memecahkan algoritma dengan kecepatan seperti seseorang menggunakan kalkulator mekanis dan bisa bekerja selama berhari-hari tanpa kesalahan, menurut museum.
"Melihatnya aktif seperti menonton bagian dalam komputer - sesuatu yang tidak mungkin pada mesin yang ada saat ini," kata Murrell.
Mesin ini bukanlah perangkat hitung elektronik tertua tetapi dianggap sebagai komputer modern pertama yang masih mampu bekerja. WITCH dipajang di museum bersama Colossus Mark II, yang merupakan komputer elektronik pertama di dunia.
 Manajemen Microsoft memprediksikan gejala enterprise sosial bakal menjamur di kalangan pebisnis di Tanah Air. Alexander Oddoz-Mazet, Direktur Microsoft Office Division, mengatakan gejala ini bukanlah merujuk kepada perangkat kerja baru, melainkan cara kerja di sebuah perusahaan. 
"Ini akan meningkatkan keterlibatan sesama karyawan dalam bekerja sehingga bakal membuat mereka lebih betah dan produktif," kata dia dalam acara temu bicara dengan media di Jakarta kemarin.
Alexander merujuk kepada sejumlah produk andalan Microsoft, yang menurut dia bisa meningkatkan kerja sama antarkaryawan dan memperlancar komunikasi. Dia menyebutkan bahwa Yammer, sebuah jejaring sosial untuk perusahaan, baru saja diakuisisi perusahaan. "Ini ada versi gratis di Internet," kata dia.
Yammer memiliki tampilan yang mirip sekali dengan jejaring sosial untuk individu, yaitu Facebook. Di sini, para karyawan dari sebuah perusahaan bisa terdaftar sebagai anggota dan diikuti anggota lainnya. Informasi yang diposting pada status masing-masing orang akan bisa dibaca oleh sesama karyawan lainnya.
"Sehingga mereka bisa saling bantu," kata warga negara Prancis, yang telah bekerja selama sembilan tahun di perusahaan yang didirikan Bill Gates pada 1975 ini.
Dia juga menyebutkan sejumlah produk lainnya yang berbasis awan dan memiliki fitur sosial sehingga memudahkan kegiatan berbagi di antara karyawan, seperti: Office 2013, Visio 2013, Project 2013, Office 365, SharePoint 2013, Lync 2013, Exchange 2013, dan Skype.
Menurut Mortensen, Direktur Emerging Technology Research dari IDC, sebuah perusahaan survei, kebutuhan akan layanan sosial untuk perusahaan bakal berkembang. "Namun, saat ini memang sebagian kalangan IT di perusahaan masih enggan."

Tuas kendali

Tuas kontrol untuk memainkan permainan arkade.
Tuas kontrol[1] atau tongkat ria[2] atau Tuas Kendali (bahasa Inggris: joystick) adalah alat masukan komputer yang berwujud tuas yang dapat bergerak ke segala arah. Alat ini dapat mentransmisikan arah sebesar dua atau tiga dimensi ke komputer. Alat ini umumnya digunakan sebagai pelengkap untuk memainkan permainan video yang dilengkapi lebih dari satu tombol.
Tuas kendali telah menjadi alat kontrol utama pada kokpit pesawat terbang, termasuk pesawat jet dan pesawat militer, baik sebagai tuas utama ataupun tuas di sisi-sisinya. Tuas kendali juga digunakan untuk mengontrol mesin seperti mesin derek, truk, kursi roda, kamera pengawas dan mesin pemotong rumput. Miniatur dari tuas kendali finger-operated telah diadopsi sebagai alat input untuk peralatan elektronik kecil seperti telepon seluler (ponsel).

Sejarah

Nama "joystick" atau “tuas kendali” diperkirakan berasal pilot Perancis di awal abad ke-20, Robert Esnault-Pelterie[3]. Nama ini juga diakui oleh beberapa pilot lain seperti Robert Loraine, Henry James Joyce dan George AE. Loraine memasukkan nama “joystick” dalam buku hariannya pada tahun 1909 ketika ia pergi ke Pau untuk belajar terbang di sekolah Blériot's. Sementara George AE adalah seorang penerbang perintis yang bersama temannya Jobling membangun dan menerbangkan pesawat di Newcastle, Inggris pada tahun 1910. Dia diduga telah menemukan "George Stick" yang lebih dikenal sebagai joystick atau tuas kendali. Tuas kendali listrik pertama dengan dua sumbu diciptakan sekitar tahun 1944 di Jerman. Perangkat ini dikembangkan untuk mengincar target luncur bom Henschel Hs 293 pada sasaran kapal. Di sini, tuas kendali digunakan oleh operator untuk mengarahkan misil menuju target. Tuas kendali ini telah mempunyai tombol on dan off daripada sensor analog. Sinyal itu ditransmisikan dari tuas kendali ke rudal melalui radio.
Penemuan ini telah dijemput oleh seseorang dalam tim ilmuwan yang berkumpul di Heeresversuchsanstalt di Peenemünde. Berikut bagian dari tim pada program roket Jerman yang mengembangkan rudal Wasserfall, varian dari roket V-2, rudal “darat ke udara” yang pertama. Peralatan kemudi Wasserfall mengkonversi sinyal listrik untuk sinyal radio dan kemudian mentransmisikannya untuk rudal.
Pada tahun 1960 penggunaan tuas kendali menjadi tersebar luas di pesawat radio kontrol model sistem seperti Kwik Fly yang diproduksi oleh Phill Kraft (1964). Sistem Kraft akhirnya menjadi pemasok OEM penting tuas kendali untuk industri komputer dan pengguna lain. Penggunaan pertama tuas kendali di luar industri pesawat terbang, yaitu pada bagian radio kontrol antara lain untuk mengendalikan kursi roda bermesin, seperti Permobil (1963). Selama periode waktu ini NASA menggunakan tuas kendali sebagai bagian dari perangkat kontrol misi Apollo. Sebagai contoh, ujicoba pendaratan di bulan dikendalikan dengan tuas kendali.
Dalam banyak pesawat modern, misalnya semua pesawat Airbus yang dikembangkan dari tahun 1980-an, tuas kendali telah menerima fungsi baru sebagai kontrol penerbangan dalam bentuk "sidestick" – pengontrol yang mirip dengan tuas kendali permainan, tapi yang digunakan untuk kontrol penerbangan, menggantikan yoke tradisional. Sidestick akan menyimpan berat badan, meningkatkan gerakan dan visibilitas di kokpit dan mungkin lebih aman ketika terjadi kecelakaan daripada menggunakan "yoke kontrol" tradisional.

Permainan Elektronik

Ralph H. Baer, penemu televisi dan video games Magnavox Odyssey konsol, yang dirilis pada tahun 1972, menciptakan permainan video pertama yang menggunakan tuas kendali pada tahun 1967. Mereka mampu mengontrol posisi horizontal dan vertikal dari tempat yang ditampilkan pada layar. Tuas kendali permaian elektronik pertama yang tersedia secara komersial dirilis oleh Sega sebagai bagian dari permainan rudal atap mereka pada tahun 1969, sebuah simulasi permainan tembakan yang menggunakan tuas kendali dua arah dengan satu tombol "api" untuk menargetkan dan menembak pesawat yang mendekat yang ditampilkan pada layar proyeksi.[4] Di Amerika Utara, permainan ini dirilis sebagai S.A.M.I oleh Midway Games [5], pada tahun 1970[6]. Taito merilis sebuah tuas kendali empat arah sebagai bagian dari arcade permainan video balap mereka, Astro Race pada tahun 1973 [7], sementara permaian berlari dan senapan multi arah tembakan, Western Gun memperkenalkan control tuas ganda dengan satu tuas kendali untuk gerakan dan yang lain untuk mengubah arah bidikan. Di Amerika Utara, permainan itu dirilis oleh Midway dengan judul Gun Fight [8]. Pada tahun 1976, Taito merilis Interceptor, sebuah uji coba awal first-person combat flight simulator yang melibatkan sebuah pesawat tempur, dengan menggunakan tuas kendali delapan tombol untuk menembak pesawat musuh[9]
Tuas kendali standar Atari, dikembangkan untuk Atari 2600 yang dirilis pada tahun 1977, adalah tuas kendali digital, dengan tombol api tunggal, dan terhubung melalui konektor DE-9, dengan spesifikasi elektrik standar tuas kendali digital selama bertahun-tahun. Tuas kendali yang biasa digunakan sebagai pengendali dalam permainan konsol generasi pertama dan kedua, tetapi mereka memberi jalan ke game pad dengan Nintendo Entertainment System dan Sega Master System pada pertengahan 1980-an, meskipun tuas kendali - terutama yang arcade-style populer setelah pasar add-ons untuk setiap konsol.
Permainan Sega third-person rail shooter Space Harrier, dirilis untuk arcade pada tahun 1985, memperkenalkan tuas analog untuk pergerakan. Ia dapat mendaftarkan setiap pergerakan di segala arah serta mengukur tingkat dorongan, yang dapat menggerakkan karakter pemain dengan kecepatan yang berbeda tergantung pada seberapa jauh tuas kendali didorong dalam arah tertentu[10]. Sejak akhir 1990-an, tongkat analog (atau thumbsticks, karena mereka dikontrol oleh ibu jari seseorang) telah menjadi standar video game konsol dan memiliki kemampuan untuk menampilkan gerakan tongkat dari posisi netral. Ini berarti bahwa perangkat lunak tidak harus melacak posisi atau estimasi kecepatan di mana kontrol ditransfer. Perangkat ini biasanya menggunakan detektor fluks magnetik untuk menentukan posisi tongkat.

Tongkat Arkade

Sebuah tongkat arcade adalah kontroler format besar yang digunakan pada konsol atau komputer rumah. Mereka menggunakan konfigurasi tongkat-dan-tombol dari beberapa kabinet arcade, seperti yang dengan pengaturan multi-tombol tertentu. Misalnya, enam tombol tata letak permainan arcade Street Fighter II atau Mortal Kombat tidak bisa nyaman ditiru di konsol joypad, jadi lisensi tuas arcade permainan ini telah diproduksi untuk konsol dan PC rumah.[11]

Rincian Teknis

Kebanyakan tuas kendali dua-dimensi, memiliki dua sumbu gerakan (mirip dengan tetikus), tapi tuas kendali satu dan tiga dimensi memang ada. Sebuah tuas kendali umumnya dikonfigurasi sehingga memindahkan gerakan sinyal tongkat kiri atau kanan sepanjang sumbu X, dan bergerak ke depan (atas) atau belakang (bawah) gerakan sinyal sepanjang sumbu Y. Dalam tuas kendali yang dikonfigurasi untuk gerakan tiga-dimensi, memutar tongkat kiri (berlawanan arah jarum jam) atau kanan (searah jarum jam) pergerakan sinyal sepanjang sumbu Z. Ketiga sumbu - XY dan Z - yang, dalam kaitannya dengan suatu gulungan, bola, dan pesawat. Sebuah tuas kendali analog adalah tuas kendali yang menyatakan berulang kembali yaitu suatu ukuran sudut pergerakan ke segala arah pada bidang atau ruang (biasanya menggunakan potensiometer) dan tuas kendali digital yang hanya memberikan sinyal on / off untuk empat arah yang berbeda, dan kemungkinan kombinasi mekanis (seperti atas-kanan, kiri-bawah, dll). (Tuas kendali Digital sangat umum sebagai kontroler game untuk konsol permainan video, mesin arcade, dan komputer rumah dari 1980-an.)
Selain itu tuas kendali sering memiliki tombol api satu atau lebih, digunakan untuk memicu suatu tindakan. Ini adalah tombol sederhana untuk menekan on / off.
Beberapa tuas kendali memiliki kemampuan haptic feedback. Ini yang disebut perangkat aktif, bukan hanya perangkat input. Komputer dapat mengembalikan sinyal ke tuas kendali yang menyebabkan perlawanan gerakan dengan kekuatan yang kembali atau membuat tuas kendali bergetar.
Kebanyakan kartu antarmuka I / O untuk PC memiliki tuas kendali (kontrol game). Tuas kendali modern kebanyakan menggunakan USB antarmuka untuk koneksi ke PC.

Aplikasi Industri

Dalam beberapa kali, kerja dengan tuas kendali telah menjadi kebiasaan dalam aplikasi industri dan manufaktur, seperti, crane, jalur perakitan, peralatan kehutanan, truk pertambangan, dan excavator. Bahkan, penggunaan tuas kendali cukup tinggi, bahwa ia telah hampir menggantikan tuas kontrol mekanis tradisional di hampir semua sistem kontrol hidraulik modern. Selain itu, kebanyakan Unmanned Aerial Vehicles (UAV) dan kapal selam Remotely Operated Vehicles (ROVs) membutuhkan setidaknya satu tuas kendali untuk mengendalikan baik kendaraan, kamera on-board , sensor dan manipulator.
Karena sangat hands-on, sifat kasar dari aplikasi ini, industry tuas kendali cenderung lebih kuat daripada kontroler video-game khas, dan mampu berfungsi selama siklus hidup yang tinggi. Hal ini menyebabkan perkembangan dan pekerjaan prnginderaan ''Hall Effect'' untuk aplikasi ini pada tahun 1980-an merupakan bagian dari sarana kontak penginderaan. Beberapa perusahaan memproduksi tuas kendali untuk aplikasi industri yang menggunakan teknologi hall effect. Teknologi lain yang digunakan dalam desain tuas kendali adalah penggunaan pengukur regangan untuk membangun gaya transduser dari dimana gaya yang keluaran sebanding dengan gaya yang diberikan daripada defleksi fisik. Miniatur gaya Transduser digunakan sebagai kontrol tambahan pada tuas kendali untuk fungsi pilihan menu.
Produsen Global yang melayani OEM terbesar, seperti Caterpillar, John Deere, AGCO, CNH, JLG, GENIE dan lainnya, merupakan DeltaTech Controls dan Penny and Giles Controls. Penny and Giles Controls juga merancang dan memproduksi tuas kendali untuk Sauer Danfoss. Produsen lain tuas kendali untuk pasar global adalah Apem yang menggabungkan merek CH Products[1], Oliver Control Systems[2], dan Apem sendiri[3]

CD-ROM

Jenis media optis
LG CD-ROM 52x
CD-ROM (dieja /ˌsiːˌdiːˈrɒm/, merupakan akronim dari compact disc read-only memory, bahasa Indonesia: CD Memori Baca-Saja) adalah sebuah cakram padat dari jenis cakram optik (optical disc) yang dapat menyimpan data. Ukuran data yang dapat disimpan saat ini bisa mencapai 700MB atau 700 juta bita.
CD-ROM bersifat "baca-saja" (hanya dapat dibaca, dan tidak dapat ditulisi). Untuk dapat membaca isi CD-ROM, alat utama yang diperlukan adalah kandar CD. Perkembangan CD-ROM terkini memungkinkan CD dapat ditulisi berulang kali (Re-Write/RW) yang lebih dikenal dengan nama CD-RW.
Daya tampung jenis cakram padat
Jenis Sektor Data maksimum Audio maksimum Jangka waktu akses
(MB) (MiB) (MB) (MiB) (menit)
8 cm 94.500 193,536 ≈ 184,6 222,264 ≈ 212,0 21

283.500 580,608 ≈ 553,7 666,792 ≈ 635,9 63
650 MB 333.000 681,984 ≈ 650,3 783,216 ≈ 746,9 74
700 MB 360.000 737,280 ≈ 703,1 846,720 ≈ 807,4 80

405.000 829,440 ≈ 791,0 952,560 ≈ 908,4 90

445.500 912,384 ≈ 870,1 1.047,816 ≈ 999,3 99
Catatan: Nilai megabita (MB) dan menit adalah tepat.
Nila MiB adalah Mega biner, Bita atau Mebi Bita (1 MiB = 2 20 = 1.048.576)

Kelajuan alirhantar data
Kecepatan Transfer Megabita/detik Megabit/d Mebibit/d
1x 0.15 1.2 1.2288
2x 0.3 2.4 2.4576
4x 0.6 4.8 4.9152
8x 1.2 9.6 9.8304
10x 1.5 12.0 12.2880
12x 1.8 14.4 14.7456
20x 3.0 24.0 24.5760
32x 4.8 38.4 39.3216
36x 5.4 43.2 44.2368
40x 6.0 48.0 49.1520
48x 7.2 57.6 58.9824
50x 7.5 60.0 61.4400
52x 7.8 62.4 63.8976

Post Memilih VGA Card yang Sesuai

VGA (Video Graphics Accelerator) card adalah salah satu komponen komputer yg mutlak harus ada. Fungsinya mengolah data graphis unt ditampilkan di layar monitor. Sebetulnya VGA card merupakan satu unit "komputer mini" karena komponen ini memiliki sebuah prosesor (disebut GPU alias Graphics Processing Unit) dan membutuhkan memory juga.

Disebut VGA card krn komponen ini memang berbentuk spt kartu yg di"tancap"kan pada motherboard (mobo) melalui satu slot yg khusus unt itu. Krn VGA card memiliki prosesor yg mengeluarkan panas saat beroperasi, maka pasti ada perangkat pendinginnya, bisa berupa sirip² logam dgn pipa² penghantar panas (heatpipe) atau berupa kipas pendingin (Heat Sink Fan/HSF).

Tak jarang VGA card ini sudah terintegrasi jadi satu dgn mobo, atau istilahnya VGA OnBoard (OB). Mobo dgn VGA OB tentu saja tdk lagi membutuhkan VGA card tambahan, kecuali bila VGA OB nya dirasa "kurang canggih", masih bisa dipasang VGA card tambahan (add-on).

VGA OB vs VGA add-on
Mau tak mau kita mesti membandingan 2 macam VGA ini. Pilihan mana yg harus kita ambil akan sangat tergantung dari kebutuhan kita atau kegunaan utama dari komputer itu sendiri.

Berikut adalah beberapa poin keunggulan VGA OB dibanding VGA add-on:

  • VGA OB sudah terintegrasi dgn mobonya sehingga dipastikan tdk akan terjadi masalah ketidaksesuaian antara mobo dan VGA. Meskipun kasus ketidaksesuaian ini sangat jarang dijumpai, tapi kadang terjadi juga pada bbrp jenis dan merk mobo dgn VGA type dan merk tertentu.
  • Harga mobo dgn VGA OB hampir sama, atau unt bbrp type/merk, bahkan lbh murah ketimbang mobo tanpa VGA. Jadi boleh dikatakan kita mendapat VGA "gratis". Ini bisa menjadi solusi yg ekonomis untuk budget yg terbatas.
Namun bukan berarti VGA OB tdk memiliki kekurangan bila dibandingkan dgn VGA add-on. Berikut beberapa di antaranya:

  • VGA OB tidak memiliki memory sendiri (tapi sekarang ini bbrp produsen mobo sdh ada yg menambahkan memory tersendiri atau sideport memory khusus unt VGA OB) . Dia hrs berbagi (share) dgn memory (RAM) yg terpasang di mobo. Akibatnya kapasitas RAM akan berkurang. Pada sistem dgn RAM terbatas, hal ini kan mempengaruhi kinerja komputer secara keseluruhan.
  • Kinerja VGA OB relatif lbh rendah dibanding VGA add-on. Tolong hati² menafsirkan pernyataan ini. Kinerja VGA OB sama sekali tidak buruk, namun kemampuannya tentu saja agak terbatas, terutama unt aplikasi² yg membutuhkan kinerja VGA yg tinggi, contohnya main game 3D keluaran terbaru. Tapi dibanding dgn VGA add-on kelas bawah, boleh dikatakan VGA OB dewasa ini masih mampu mengimbangi bahkan mengunggulinya.
  • Mobo dgn VGA OB biasanya ukurannya lbh kecil bbrp centimeter dibanding mobo tanpa VGA. Ukuran yg lbh kecil ini biasa disebut microATX (mATX). Ini dimaksudkan unt memangkas biaya pembuatannya (krn mobo dgn VGA OB ditujukan unt kelas berbudget rendah). Konsekuensinya, jumlah expansion slots (slot² unt komponen tambahan spt modem internal, TV tuner internal dll) juga lbh sedikit dibanding mobo tanpa VGA. Tapi ada juga bbrp merk mobo dgn VGA OB yg memiliki ukuran "normal" (ATX), walaupun sangat jarang ditemui.
ATI vs NVidia
Bila pasar prosesor dikuasai oleh 2 raksasa yakni Intel & AMD, maka pasar VGA juga didominasi oleh 2 pemain besar, ATI & NVidia. Kebetulan ATI bbrp waktu yg lalu telah diakuisisi oleh AMD. Secara umum kinerja VGA buatan ATI dan NVidia cukup berimbang pada kelas yg sama. Harganya pun relatif sebanding. Masing² memiliki kelebihan dan kekurangan.

Sampai hari ini, ATI masih lbh unggul di aspek Image Quality (IQ atau kualitas gambar) sedang NVidia lbh unggul di kinerja 3D frame rates (kecepatan penampilan frame per detik). Sekali lagi tolong hati² menafsirkan pernyataan ini. Bukan berarti ATI kinerja 3D nya jelek atau sebaliknya NVidia IQnya buruk. Unt main game 3D, ATI bisa digunakan dgn baik juga. Demikian pula NVidia masih cukup prima tampilannya unt menonton DVD High Definition.

Dan dari waktu ke waktu, masing² produsen akan berupaya mengatasi kekurangannya shg suatu saat tdk lama lagi, kita bisa melihat keduanya berimbang dlm semua aspek. Sampai hal itu terjadi, ada baiknya bila komputer banyak dipakai unt design graphics atau menonton film, VGA card ATI adalah pilihan yg lbh baik, namun jika komputer banyak dipakai unt main game 3D, apalagi keluaran terbaru, VGA NVidia bisa menjadi pilihan yg lbh pas.

Tips memilih VGA add-on yg sesuai

Faktor pertama yg hrs diperhatikan adalah jenis slotnya hrs sama dgn slot yg ada di mobo. Ada 2 jenis slot unt VGA, AGP dan PCI-Express (PCI-E). Jenis slot AGP sudah sangat jarang dijumpai pada mobo keluaran terbaru. Jenis ini banyak digunakan oleh mobo yg sdh agak "uzur". Dewasa ini, sebagian besar mobo menggunakan slot PCI-E.

Faktor lain adalah karakteristik atau spesifikasi VGA nya. 3 hal yg perlu diperhatikan dari spesifikasi VGA adalah kapasitas memory, jenis memory dan lebar jalur komunikasi (buswidth). Sebagai contoh ada VGA dgn spesifikasi 256 MB DDR3 128 bit. 256 MB artinya besarnya memory VGA tsb, ini berpengaruh lbh pada tingginya resolusi yg mampu didukung oleh VGA itu. Apabila hendak menggunakan monitor ukuran besar (yg tentu saja resolusinya juga tinggi) maka kapasitas memory VGAnya juga hrs lbh besar. DDR3 adalah jenis memory yg mengacu pada kecepatan aksesnya. DDR3 tentu relatif lbh cepat aksesnya bila dibanding DDR2. 128 bit adalah lebar jalurnya, semakin lebar jalurnya, semakin banyak pula data yg bisa lewat dalam satu waktu. Ibaratnya sama dgn gerbang jalan toll, semakin banyak gerbangnya semakin banyak pula mobil yg bisa lewat, semakin pendek antrean, semakin cepat pula sampai di tujuan.

Tentu saja tdk boleh dilupakan adalah type GPU nya sendiri. Sama seperti prosesor, GPU juga memiliki kecepatan (core clock) yg diukur dgn satuan MHz. Bahkan persis spt prosesor, sekarang pun sdh ada GPU yg memilili lbh dari 1 inti. Kita tdk akan membahas terlampau teknis soal GPU ini. Intinya GPU generasi yg lbh baru perfromanya juga lbh bagus dibanding generasi yg lama (asal spesifikasi memorynya sebanding).

Faktor lain yg juga hrs diperhatikan adalah port keluarannya. Ada yg masih D-Sub (port yg lazim digunakan pada monitor CRT), ada yg DVI (biasanya untuk bbrp jenis monitor LCD) dan bahkan ada yg HDMI (unt monitor LCD High Definition). Sering pula ada port S-Video, yaitu port berbentuk bulat untuk dihubungkan dgn pesawat TV yg difungsikan sbg monitor. Pada bbrp jenis VGA bahkan ada yg sdh mendukung lbh dari 1 monitor.

Fitur² yg didukung oleh VGA juga perlu dipertimbangkan. Misalnya fitur dukungan thd DirectX (DX) versi tertentu. Ini hrs kompatibel dgn sistem operasi atau aplikasi yg akan digunakan agar tampilan gambar lbh sempurna. Versi terbaru dari DirectX adalah DX10. Apabila anda menggunakan sistem operasi Windows Vista, pilihlah VGA yg sdh support DX10. Umumnya VGA generasi terbaru sdh mendukung DX10.

Demikian sharing sekilas lintas soal VGA. Mohon koreksi kalau ada yg keliru dan tolong tambahkan apabila ada yg kurang.

Heat sink

A fan-cooled heat sink on the processor of a personal computer. To the right is a smaller heat sink cooling another integrated circuit of the motherboard.
In electronic systems, a heat sink is a passive component that cools a device by dissipating heat into the surrounding air. Heat sinks are used to cool electronic components such as high-power semiconductor devices, and optoelectronic devices such as higher-power lasers and light emitting diodes (LEDs). Heat sinks are heat exchangers such as those used in refrigeration and air conditioning systems, or the radiator in an automobile.
A heat sink is an essential component for cooling high-power integrated circuits. This heat sink is a combination of aluminum fins and copper heat pipes for cooling high-heat-dissipation processors (As shown is Freezer Xtreme from Arctic).[1]
A heat sink is designed to increase the surface area in contact with the cooling medium surrounding it, such as the air. Approach air velocity, choice of material, fin (or other protrusion) design and surface treatment are some of the factors which affect the thermal performance of a heat sink. Heat sinks are used to cool computer central processing units or graphics processors. Heat sink attachment methods and thermal interface materials also affect the eventual die temperature of the integrated circuit. Thermal adhesive or thermal grease fills the air gap between the heat sink and device to improve its thermal performance. Theoretical, experimental and numerical methods can be used to determine a heat sink's thermal performance.

Heat transfer principle

A heat sink is an object that transfers thermal energy from a higher temperature to a lower temperature fluid medium. The fluid medium is frequently air, but can also be water or in the case of heat exchangers, refrigerants and oil. If the fluid medium is water, the 'heat sink' is frequently called a cold plate. In thermodynamics a heat sink is a heat reservoir that can absorb an arbitrary amount of heat without significantly changing temperature. Practical heat sinks for electronic devices must have a temperature higher than the surroundings to transfer heat by convection, radiation, and conduction.
To understand the principle of a heat sink, consider Fourier's law of heat conduction. Joseph Fourier was a French mathematician who made important contributions to the analytical treatment of heat conduction.[2] Fourier's law of heat conduction, simplified to a one-dimensional form in the x-direction, shows that when there is a temperature gradient in a body, heat will be transferred from the higher temperature region to the lower temperature region. The rate at which heat is transferred by conduction, q_k, is proportional to the product of the temperature gradient and the cross-sectional area through which heat is transferred.
q_k = -k A \frac{dT}{dx}
Figure 2: Sketch of a heat sink in a duct used to calculate the governing equations from conservation of energy and Newton’s law of cooling.
Consider a heat sink in a duct, where air flows through the duct, as shown in Figure 2. It is assumed that the heat sink base is higher in temperature than the air. Applying the conservation of energy, for steady-state conditions, and Newton’s law of cooling to the temperature nodes shown in Figure 2 gives the following set of equations.
\dot{Q} = \dot{m}c_{p,in}(T_{air,out} - T_{air,in}) (1)
\dot{Q} = \frac{T_{hs} - T_{air,av}}{R_{hs}} (2)
where
T_{air,av} = \frac{T_{air,in} + T_{air,out}}{2} (3)
Using the mean air temperature is an assumption that is valid for relatively short heat sinks. When compact heat exchangers are calculated, the logarithmic mean air temperature is used. \dot{m} is the air mass flow rate in kg/s.
The above equations show that
  • When the air flow through the heat sink decreases, this results in an increase in the average air temperature. This in turn increases the heat sink base temperature. And additionally, the thermal resistance of the heat sink will also increase. The net result is a higher heat sink base temperature.
    • The increase in heat sink thermal resistance with decrease in flow rate will be shown in later in this article.
  • The inlet air temperature relates strongly with the heat sink base temperature. For example, if there is recirculation of air in a product, the inlet air temperature is not the ambient air temperature. The inlet air temperature of the heat sink is therefore higher, which also results in a higher heat sink base temperature.
  • If there is no air flow around the heat sink, energy cannot be transferred.
  • A heat sink is not a device with the "magical ability to absorb heat like a sponge and send it off to a parallel universe".[3]
Natural convection requires free flow of air over the heat sink. If fins are not aligned vertically, or if pins are too close together to allow sufficient air flow between them, the efficiency of the heat sink will decline.

Design factors

Thermal resistance

For semiconductor devices used in a variety of consumer and industrial electronics, the idea of thermal resistance simplifies the selection of heat sinks. The heat flow between the semiconductor die and ambient air is modeled as a series of resistances to heat flow; there is a resistance from the die to the device case, from the case to the heat sink, and from the heat sink to the ambient. The sum of these resistances is the total thermal resistance from the die to the ambient. Thermal resistance is defined as temperature rise per unit of power, analogous to electrical resistance, and is expressed in units of degrees Celsius per watt (°C/W). If the device dissipation in watts is known, and the total thermal resistance is calculated, the temperature rise of the die over ambient can be calculated.
The idea of thermal resistance of a semiconductor heat sink is an approximation. It does not take into account non-uniform distribution of heat over a device or heat sink. It only models a system in thermal equilibrium, and does not take into account the change in temperatures with time. Nor does it reflect the non-linearity of radiation and convection with respect to temperature rise. However, manufacturers tabulate typical values of thermal resistance for heat sinks and semiconductor devices, which allows selection of commercially manufactured heat sinks to be simplified. [4]
Commercial extruded aluminium heat sinks have a thermal resistance (heat sink to ambient air) ranging from 0.4 °C/W for a large sink meant for TO3 devices, up to as high as 85 °C/W for a clip-on heat sink for a TO92 small plastic case.[4] The famous, popular, historic and notable 2N3055 power transistor in a TO3 case has an internal thermal resistance from junction to case of 1.52 °C/W.[5] The contact between the device case and heat sink may have a thermal resistance of between 0.5 up to 1.7 °C/W, depending on the case size, and use of grease or insulating mica washer.[4]

Material

The most common heat sink materials are aluminium alloys.[6] Aluminium alloy 1050A has one of the higher thermal conductivity values at 229 W/m•K [7] but is mechanically soft. Aluminium alloys 6061 and 6063 are commonly used, with thermal conductivity values of 166 and 201 W/m•K, respectively. The values depend on the temper of the alloy.
Copper has around twice the conductivity of aluminium and faster thermal absorption, but is three times as dense [6] and, depending on the market, around four to six times more expensive than aluminium. [6] Aluminium can be extruded, but copper can not. Copper heat sinks are machined and skived. Another method of manufacture is to solder the fins into the heat sink base.
Diamond is another heat sink material, and its thermal conductivity of 2000 W/m•K exceeds copper five-fold. [8][unreliable source?] In contrast to metals, where heat is conducted by delocalized electrons, lattice vibrations are responsible for diamond's very high thermal conductivity. For thermal management applications, the outstanding thermal conductivity and diffusivity of diamond is an essential. Nowadays synthetic diamond is used as submounts for high-power integrated circuits and laser diodes.
Composite materials can be used. Examples are a copper-tungsten pseudoalloy, AlSiC (silicon carbide in aluminium matrix), Dymalloy (diamond in copper-silver alloy matrix), and E-Material (beryllium oxide in beryllium matrix). Such materials are often used as substrates for chips, as their thermal expansion coefficient can be matched to ceramics and semiconductors.

Fin efficiency

Fin efficiency is one of the parameters which makes a higher thermal conductivity material important. A fin of a heat sink may be considered to be a flat plate with heat flowing in one end and being dissipated into the surrounding fluid as it travels to the other.[9] As heat flows through the fin, the combination of the thermal resistance of the heat sink impeding the flow and the heat lost due to convection, the temperature of the fin and, therefore, the heat transfer to the fluid, will decrease from the base to the end of the fin. Fin efficiency is defined as the actual heat transferred by the fin, divided by the heat transfer were the fin to be isothermal (hypothetically the fin having infinite thermal conductivity). Equations 6 and 7 are applicable for straight fins.
\eta_f = \frac{\tanh(mL_c)}{mL_c}[10] (6)
mL_c = \sqrt{\frac{2h_f}{k t_f}}L_f[10] (7)
Where:
  • hf is the convection coefficient of the fin
    • Air: 10 to 100 W/(m2K)
    • Water: 500 to 10,000 W/(m2K)
  • k is the thermal conductivity of the fin material
    • Aluminium: 120 to 240 W/(m·K)
  • Lf is the fin height (m)
  • tf is the fin thickness (m)
Fin efficiency is increased by decreasing the fin aspect ratio (making them thicker or shorter), or by using more conductive material (copper instead of aluminium, for example).

Spreading resistance

Another parameter that concerns the thermal conductivity of the heat sink material is spreading resistance. Spreading resistance occurs when thermal energy is transferred from a small area to a larger area in a substance with finite thermal conductivity. In a heat sink, this means that heat does not distribute uniformly through the heat sink base. The spreading resistance phenomenon is shown by how the heat travels from the heat source location and causes a large temperature gradient between the heat source and the edges of the heat sink. This means that some fins are at a lower temperature than if the heat source were uniform across the base of the heat sink. This nonuniformity increases the heat sink's effective thermal resistance.
To decrease the spreading resistance in the base of a heat sink:
  • Increase the base thickness
  • Choose a different material with better thermal conductivity
  • Use a vapor chamber or heat pipe in the heat sink base.

Fin arrangements

Figure 5: A pin-, straight- and flared fin heat sink types
A pin fin heat sink is a heat sink that has pins that extend from its base. The pins can be cylindrical, elliptical or square. A pin is by far one of the more common heat sink types available on the market. A second type of heat sink fin arrangement is the straight fin. These run the entire length of the heat sink. A variation on the straight fin heat sink is a cross cut heat sink. A straight fin heat sink is cut at regular intervals.
In general, the more surface area a heat sink has, the better it works.[3] However, this is not always true. The concept of a pin fin heat sink is to try to pack as much surface area into a given volume as possible.[3] As well, it works well in any orientation. Kordyban[3] has compared the performance of a pin fin and a straight fin heat sink of similar dimensions. Although the pin fin has 194 cm2 surface area while the straight fin has 58 cm2, the temperature difference between the heat sink base and the ambient air for the pin fin is 50 °C. For the straight fin it was 44 °C or 6 °C better than the pin fin. Pin fin heat sink performance is significantly better than straight fins when used in their intended application where the fluid flows axially along the pins (see figure 17) rather than only tangentially across the pins.
Comparison of a pin fin and straight fin heat sink of similar dimensions. Adapted from data of[3]
Heat sink fin type Width [cm] Length [cm] Height [cm] Surface area [cm²] Volume [cm³] Temperature difference, Tcase−Tair [°C]
Straight 2.5 2.5 3.2 58 20 44
Pin 3.8 3.8 1.7 194 24 51
Another configuration is the flared fin heat sink; its fins are not parallel to each other, as shown in figure 5. Flaring the fins decreases flow resistance and makes more air go through the heat sink fin channel; otherwise, more air would bypass the fins. Slanting them keeps the overall dimensions the same, but offers longer fins. Forghan, et al.[11] have published data on tests conducted on pin fin, straight fin and flared fin heat sinks. They found that for low approach air velocity, typically around 1 m/s, the thermal performance is at least 20% better than straight fin heat sinks. Lasance and Eggink[12] also found that for the bypass configurations that they tested, the flared heat sink performed better than the other heat sinks tested.

Surface color

The heat transfer from the heatsink occurs by convection of the surrounding air, conduction through the air, and radiation.
Heat transfer by radiation is a function of both the heat sink temperature, and the temperature of the surroundings that the heat sink is optically coupled with. When both of these temperatures are on the order of 0 °C to 100 °C, the contribution of radiation compared to convection is generally small, and this factor is often neglected. In this case, finned heat sinks operating in either natural-convection or forced-flow will not be effected significantly by surface emissivity.
In situations where convection is low, such as a flat non-finned panel with low airflow, radiative cooling can be a significant factor. Here the surface properties may be an important design factor. Matte-black surfaces will radiate much more efficiently than shiny bare metal in the visible spectrum.[13][unreliable source?] A shiny metal surface has low effective emissivity due to its low surface area. While the emissivity of a material is tremendously energy (frequency) dependent, the noble metals demonstrate very low emissivity in the Near-Infrared spectrum. The emissivity in the visible spectrum is closely related to color. For most materials, the emissivity in the visible spectrum is similar to the emissivity in the infrared spectrum; however there are exceptions, notably certain metal oxides that are used as "selective surfaces".
In a vacuum or in outer space, there is no convective heat transfer, thus in these environments, radiation is the only factor governing heat flow between the heat sink and the environment. For a satellite in space, a 100 °C (373 Kelvin) surface facing the sun will absorb a lot of radiant heat, since the sun's surface temperature is nearly 6000 Kelvin, whereas the same surface facing deep-space will radiate a lot of heat, since deep-space has an effective temperature of only a few Kelvin.

Engineering applications

Microprocessor cooling

Heat dissipation is an unavoidable by-product of electronic devices and circuits.[9] In general, the temperature of the device or component will depend on the thermal resistance from the component to the environment, and the heat dissipated by the component. To ensure that the component temperature does not overheat, a thermal engineer seeks to find an efficient heat transfer path from the device to the environment. The heat transfer path may be from the component to a printed circuit board (PCB), to a heat sink, to air flow provided by a fan, but in all instances, eventually to the environment.
Two additional design factors also influence the thermal/mechanical performance of the thermal design:
  1. The method by which the heat sink is mounted on a component or processor. This will be discussed under the section attachment methods.
  2. For each interface between two objects in contact with each other, there will be a temperature drop across the interface. For such composite systems, the temperature drop across the interface may be appreciable.[10] This temperature change may be attributed to what is known as the thermal contact resistance.[10] Thermal interface materials (TIM) decrease the thermal contact resistance.

Attachment methods

As power dissipation of components increases and component package size decreases, thermal engineers must innovate to ensure components won't overheat. Devices that run cooler last longer. A heat sink design must fulfill both its thermal as well as its mechanical requirements. Concerning the latter, the component must remain in thermal contact with its heat sink with reasonable shock and vibration. The heat sink could be the copper foil of a circuit board, or else a separate heat sink mounted onto the component or circuit board. Attachment methods include thermally conductive tape or epoxy, wire-form z clips, flat spring clips, standoff spacers, and push pins with ends that expand after installing.
Thermally conductive tape
Figure 6: Roll of thermally conductive tape.
Thermally conductive tape is one of the most cost-effective heat sink attachment materials.[14] It is suitable for low-mass heat sinks and for components with low power dissipation. It consists of a thermally conductive carrier material with a pressure-sensitive adhesive on each side.
This tape is applied to the base of the heat sink, which is then attached to the component. Following are factors that influence the performance of thermal tape[14]:
  1. Surfaces of both the component and heat sink must be clean, with no residue such as a film of silicone grease.
  2. Preload pressure is essential to ensure good contact. Insufficient pressure results in areas of non-contact with trapped air, and results in higher-than-expected interface thermal resistance.
  3. Thicker tapes tend to provide better "wettability" with uneven component surfaces. "Wettability" is a term used to describe the percentage area of contact of a tape on a component. Thicker tapes, however, have a higher thermal resistance than thinner tapes. From a design standpoint, it is best to strike a balance by selecting a tape thickness that provides maximum "wettablilty" with minimum thermal resistance.

Epoxy
Epoxy is more expensive than tape, but provides a greater mechanical bond between the heat sink and component, as well as improved thermal conductivity.[14] The epoxy chosen must be formulated for this purpose. Most epoxies are two-part liquid formulations that must be thoroughly mixed before being applied to the heat sink, and before the heat sink is placed on the component. The epoxy is then cured for a specified time, which can vary from 2 hours to 48 hours. Faster cure time can be achieved at higher temperatures. The surfaces to which the epoxy is applied must be clean and free of any residue.
The epoxy bond between the heat sink and component is semi-permanent/permanent.[14] This makes re-work very difficult and at times impossible. The most typical damage caused by rework is the separation of the component die heat spreader from its package.
Figure 7: A pin fin heat sink with a z-clip retainer.
Wire form Z-clips
More expensive than tape and epoxy, wire form z-clips attach heat sinks mechanically. To use the z-clips, the printed circuit board must have anchors. Anchors can be either soldered onto the board, or pushed through. Either type requires holes to be designed into the board. The use of RoHS solder must be allowed for because such solder is mechanically weaker than traditional Pb/Sn solder.
To assemble with a z-clip, attach one side of it to one of the anchors. Deflect the spring until the other side of the clip can be placed in the other anchor. The deflection develops a spring load on the component, which maintains very good contact. In addition to the mechanical attachment that the z-clip provides, it also permits using higher-performance thermal interface materials, such as phase change types.[14]
Figure 8: Two heat sink attachment methods, namely the maxiGRIP (left) and Talon Clip
Clips
Available for processors and ball grid array (BGA) components, clips allow the attachment of a BGA heat sink directly to the component. The clips make use of the gap created by the ball grid array (BGA) between the component underside and PCB top surface. The clips therefore require no holes in the PCB. They also allow for easy rework of components. Examples of commercially available clips are the maxiGRIPTM and superGRIPTM range from Advanced Thermal Solutions (ATS) and the Talon ClipTM from Malico. The three aforementioned clipping methods use plastic frames for the clips, but the ATS designs uses metal spring clips to provide the compression force. The Malico design uses the plastic "arm" to provide a mechanical load on the component. Depending on the product requirement, the clipping methods will have to meet shock and vibration standards, such as Telecordia GR-63-CORE, ETSI 300 019 and MIL-STD-810.
Figure 9: Push pins.
Push pins with compression springs
For larger heat sinks and higher preloads, push pins with compression springs are very effective.[14] The push pins, typically made of brass or plastic, have a flexible barb at the end that engages with a hole in the PCB; once installed, the barb retains the pin. The compression spring holds the assembly together and maintains contact between the heat sink and component. Care is needed in selection of push pin size. Too great an insertion force can result in the die cracking and consequent component failure.
Threaded standoffs with compression springs
For very large heat sinks, there is no substitute for the threaded standoff and compression spring attachment method.[14] A threaded standoff is essentially a hollow metal tube with internal threads. One end is secured with a screw through a hole in the PCB. The other end accepts a screw which compresses the spring, completing the assembly. A typical heat sink assembly uses two to four standoffs, which tends to make this the most costly heat sink attachment design. Another disadvantage is the need for holes in the PCB.
Summary of heat sink attachment methods
[14]
Method Pros Cons Cost
Thermal tape Easy to attach. Inexpensive. Cannot provide mechanical attachment for heavier heat sinks or for high vibration environments. Surface must be cleaned for optimal adhesion. Moderate to low thermal conductivity. Very low
Epoxy Strong mechanical adhesion. Relatively inexpensive. Makes board rework difficult since it can damage component. Surface must be cleaned for optimal adhesion. Very low
Wire form Z-clips Strong mechanical attachment. Easy removal/rework. Applies a preload to the thermal interface material, improving thermal performance. Requires holes in the board or solder anchors. More expensive than tape or epoxy. Custom designs. Low
Clip-on Applies a preload to the thermal interface material, improving thermal performance. Requires no holes or anchors. Easy removal/rework. Must have "keep out" zone around the BGA for the clip. Extra assembly steps. Low
Push pin with compression springs Strong mechanical attachment. Highest thermal interface material preload. Easy removal and installation. Requires holes in the board which increases complexity of traces in PCB. Moderate
Stand-offs with compression springs Strongest mechanical attachment. Highest preload for the thermal interface material. Ideal for large heat sinks. Requires holes in the board which increases complexity of trace layout. Complicated assembly. High

Thermal interface materials

Figure 10: Thermal conductivity and the interface resistance form part of the thermal interface resistance of a thermal interface material.
Thermal contact resistance occurs due to the voids created by surface roughness effects, defects and misalignment of the interface. The voids present in the interface are filled with air. Heat transfer is therefore due to conduction across the actual contact area and to conduction (or natural convection) and radiation across the gaps.[10] If the contact area is small, as it is for rough surfaces, the major contribution to the resistance is made by the gaps.[10] To decrease the thermal contact resistance, the surface roughness can be decreased while the interface pressure is increased. However, these improving methods are not always practical or possible for electronic equipment. Thermal interface materials (TIM) are a common way to overcome these limitations,
Properly applied thermal interface materials displace the air that is present in the gaps between the two objects with a material that has a much-higher thermal conductivity. Air has a thermal conductivity of 0.022 W/m•K[15] while TIMs have conductivities of 0.3 W/m•K[16] and higher.
When selecting a TIM, care must be taken with the values supplied by the manufacturer. Most manufacturers give a value for the thermal conductivity of a material. However, the thermal conductivity does not take into account the interface resistances. Therefore, if a TIM has a high thermal conductivity, it does not necessarily mean that the interface resistance will be low.
Selection of a TIM is based on three parameters: the interface gap which the TIM must fill, the contact pressure, and the electrical resistivity of the TIM. The contact pressure is the pressure applied to the interface between the two materials. The selection does not include the cost of the material. Electrical resistivity may, or may not, be important, depending upon electrical design details.
Selection Based on Interface Gap
[16]
Interface gap values Products types available
< 0.05 mm < 2 mil Thermal grease, epoxy, phase change materials
0.05 - 0.1 mm 2 – 5 mil Phase change materials, polyimide, graphite or aluminium tapes
0.1 - 0,5 mm 5 – 18 mil Silicone coated fabrics
> 0.5 mm > 18 mil Gap fillers
Selection Based on Contact Pressure
[16]
Contact pressure scale Typical pressure ranges Product types available
Very low < 70 kPa Gap fillers
Low < 140 kPa Thermal grease, epoxy, polyimide, graphite or aluminium tapes
High 2 MPa Silicone coated fabrics
Selection Based on Dielectric Strength
[16]
Electrical insulation Dielectric strength Typical values Product types available
Not required N/A N/A N/A Thermal grease, epoxy, phase change materials, graphite or aluminium tapes.
Required Low 10 kV/mm < 300 V/mil Silicone coated fabrics, gap fillers
Required High 60 kV/mm > 1500 V/mil Polyimide tape
TIM Application Notes Based on Product Type
Product type Application notes Thermal performance
Thermal paste Messy. Labor intensive. Relatively long assembly time. ++++
Epoxy Creates ‘permanent’ interface bond. ++++
Phase change Allows for pre-attachment. Softens and conforms to interface defects at operational temperatures. Can be repositioned in field. ++++
Thermal tapes, including graphite, polyimide, and aluminium tapes Easy to apply. Some mechanical strength. +++
Silicone coated fabrics Provide cushioning and sealing while still allowing heat transfer. +
Gap filler Can be used to thermally couple differing-height components to a heat spreader or heat sink. Naturally tacky. ++
Figure 11: High power LEDs from Philips Lumileds Lighting Company mounted on 21 mm star shaped metal-core PCBs

Light emitting diode lamps

Light emitting diode (LED) performance and lifetime are strong functions of their temperature.[17] Effective cooling is therefore essential. A case study of a LED based downlighter shows an example of the calculations done in order to calculate the required heat sink necessary for the effective cooling of lighting system.[18] The article also shows that in order to get confidence in the results, multiple independent solutions are required that give similar results. Specifically, results of the experimental, numerical and theoretical methods should all be within 10% of each other to give high confidence in the results.

In soldering

Temporary heat sinks were sometimes used while soldering circuit boards, preventing excessive heat from damaging sensitive nearby electronics. In the simplest case, this means partially gripping a component using a heavy metal crocodile clip, hemostat or similar clamp. Modern semiconductor devices, which are designed to be assembled by reflow soldering, can usually tolerate soldering temperatures without damage. On the other hand, electrical components such as magnetic reed switches can malfunction if exposed to hotter soldering irons, so this practice is still very much in use.[19]

Methods to determine performance

In general, a heat sink performance is a function of material thermal conductivity, dimensions, fin type, heat transfer coefficient, air flow rate, and duct size. To determine the thermal performance of a heat sink, a theoretical model can be made. Alternatively, the thermal performance can be measured experimentally. Due to the complex nature of the highly 3D flow in present in applications, numerical methods or computational fluid dynamics (CFD) can also be used. This section will discuss the aforementioned methods for the determination of the heat sink thermal performance.

A heat transfer theoretical model

Figure 13: Sketch of a heat sink with equivalent thermal resistances.
Figure 14: Thermal resistance and heat transfer coefficient plotted against flow rate for the specific heat sink design used in.[20] The data was generated using the equations provided in the article. The data shows that for an increasing air flow rate, the thermal resistance of the heat sink decreases.
One of the methods to determine the performance of a heat sink is to use heat transfer and fluid dynamics theory. One such method has been published by Jeggels, et al.,[20] though this work is limited to ducted flow. Ducted flow is where the air is forced to flow through a channel which fits tightly over the heat sink. This makes sure that all the air goes through the channels formed by the fins of the heat sink. When the air flow is not ducted, a certain percentage of air flow will bypass the heat sink. Flow bypass was found to increase with increasing fin density and clearance, while remaining relatively insensitive to inlet duct velocity.[21]
The heat sink thermal resistance model consists of two resistances, namely the resistance in the heat sink base, R_{b}, and the resistance in the fins, R_{f}. The heat sink base thermal resistance, R_{b}, can be written as follows if the source is a uniformly applied the heat sink base. If it is not, then the base resistance is primarily spreading resistance:
R_b = \frac{t_b}{kA_b} (4)
where t_b is the heat sink base thickness, k is the heat sink material thermal conductivity and A_b is the area of the heat sink base.
The thermal resistance from the base of the fins to the air, R_{f}, can be calculated by the following formulas.
R_f = \frac{1}{n h_f W_f \left ( t_f + 2\eta_f L_f \right)} (5)
\eta_f = \frac{\tanh{mL_c}}{mL_c}[10] (6)
mL_c = \sqrt{\frac{2h_f}{k t_f}}L_f[10] (7)
D_h = \frac{4A_{ch}}{P_{ch}} (8)
Re = \frac{4 \dot{G} \rho}{n \pi D_h \mu} (9)
f = (0.79 \ln Re - 1.64)^{-2}[22] (10)
Nu = \frac{(f/8)(Re - 1000)Pr}{1+12.7(f/8)^{0.5}(Pr^{\frac{2}{3}}-1)}[22] (11)
h_f = \frac{Nu k_{air}}{D_h} (12)
\rho = \frac{P_{atm}}{R_aT_{in}} (13)
The flow rate can be determined by the intersection of the heat sink system curve and the fan curve. The heat sink system curve can be calculated by the flow resistance of the channels and inlet and outlet losses as done in standard fluid mechanics text books, such as Potter, et al.[23] and White.[24]
Once the heat sink base and fin resistances are known, then the heat sink thermal resistance, R_{hs} can be calculated as: R_{hs}=R_{b} + R_{f} (14)
Using the equations 5 to 13 and the dimensional data in,[20] the thermal resistance for the fins was calculated for various air flow rates. The data for the thermal resistance and heat transfer coefficient are shown in Figure 14. It shows that shows that for an increasing air flow rate, the thermal resistance of the heat sink decreases.

Experimental methods

Experimental tests are one of the more popular ways to determine the heat sink thermal performance. In order to determine the heat sink thermal resistance, the flow rate, input power, inlet air temperature and heat sink base temperature need to be known. Figure 2 shows a test setup for a ducted flow heat sink application. Vendor-supplied data is commonly provided for ducted test results.[25] However, the results are optimistic and can give misleading data when heat sinks are used in an unducted application. More details on heat sink testing methods and common oversights can be found in Azar, et al.[25]

Numerical methods

In industry, thermal analyses are often ignored in the design process or performed too late — when design changes are limited and become too costly.[9] Of the three methods mentioned in this article, theoretical and numerical methods can be used to determine an estimate of the heat sink or component temperatures of products before a physical model has been made. A theoretical model is normally used as a first order estimate. Numerical methods or computational fluid dynamics (CFD) provide a qualitative (and sometimes even quantitative) prediction of fluid flows.[26] [27] What this means is that it will give a visual or post-processed result of a simulation, like the images in figures 16 and 17, but the quantitative or absolute accuracy of the result is not guaranteed.
CFD can give an insight into flow patterns that are difficult, expensive or impossible to study using experimental methods.[26] Experiments can give a quantitative description of flow phenomena using measurements for one quantity at a time, at a limited number of points and time instances. If a full scale model is not available or not practical, scale models or dummy models can be used. The experiments can have a limited range of problems and operating conditions. Simulations can give a prediction of flow phenomena using CFD software for all desired quantities, with high resolution in space and time and virtually any problem and realistic operating conditions. However, the results still need to be validated. Another problem with CFD is that the inputs need to be correct. It is the classic case of "Garbage in, garbage out."[3]
Figure 16: Radial heat sink with thermal profile and swirling forced convection flow trajectories predicted using a CFD analysis package
Figure 17: Pin fin heat sink with thermal profile and free convection flow trajectories predicted using a CFD analysis package

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